PAG – Production Art for Games

This course is designed for aspiring and professional concept artists who want to develop the skills used by environment concept designers in modern game development. Rather than creating environments from a blank canvas, students will learn to solve real production problems by designing over gameplay blockouts while working within the technical and creative constraints found in a professional studio.

$750.00

17 in stock

About The Course

Throughout the course, students will learn how to interpret and work from an established art direction, adhering to style guides while creating environments that support gameplay, readability, and visual storytelling. Emphasis is placed on production-minded decision making—balancing creativity with the practical limitations of level design, game engines, and collaborative development.

Additional information

Course Type

Concept Art Games, Films

Class Start Date

Thursday October 15, 2026

Duration

3 hours 10 Weeks

Instructor

Michael Shinde

Format

Live (Recorded)

Location

Online

Requirements

Computer With High Speed Internet. Mic (Highly Recommended) And Camera (Optional).

Session

Fall 26

Time

Thursday 7:00pm-10:00pm PST