PAG – Production Art for Games
This course is designed for aspiring and professional concept artists who want to develop the skills used by environment concept designers in modern game development. Rather than creating environments from a blank canvas, students will learn to solve real production problems by designing over gameplay blockouts while working within the technical and creative constraints found in a professional studio.
$750.00
17 in stock
About The Course
Throughout the course, students will learn how to interpret and work from an established art direction, adhering to style guides while creating environments that support gameplay, readability, and visual storytelling. Emphasis is placed on production-minded decision making—balancing creativity with the practical limitations of level design, game engines, and collaborative development.
Additional information
| Course Type | Concept Art Games, Films |
|---|---|
| Class Start Date | Thursday October 15, 2026 |
| Duration | 3 hours 10 Weeks |
| Instructor | Michael Shinde |
| Format | Live (Recorded) |
| Location | Online |
| Requirements | Computer With High Speed Internet. Mic (Highly Recommended) And Camera (Optional). |
| Session | Fall 26 |
| Time | Thursday 7:00pm-10:00pm PST |

