Anatomy for Invention Drawing/Concept Design uses the anatomy of the figure as a departure point to discuss and explore body type, form/function relationships, and story archetypes. Using anatomy as a springboard to abstraction, students will be taken through a formulaic look at recurring character types using the genres of games, animation, and comics to explore a process and language of character invention.
5 weeks, 2 hours per week. The course is structured to deliver focused information and techniques. Each week there will be live demonstrations and lectures. There is no feedback offered in this course.
Each week, the online classes are live at the specified time (PST timezone) in a private GOTO-MEETING classroom. Classes are recorded and students can rewatch via stream for the duration of the term. Class links, teachers notes, class recordings along with homework submission will be hosted on a private class DISCORD. The DISCORD link will be sent approximately 5-7 days prior to your class start date to the registered email address.