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IB0 Intro to Blender

IB0 Intro to Blender

This course will go through the steps on how to get started with Blender. With Blender growing at a fast rate in the industry, the best way to start is with the basics. We will look at the user interface, basic modeling tools, addons, basic lighting, texturing, and rendering. At the end of the course, you will be able to create a simple, finished scene. Whether you have previous 3D experience or want to get started in 3D, this course is great for anyone who wants to take that journey with Blender. The focus of this course is to get a basic crash course in Blender. Basic UI, Modeling, Texturing, Lighting and Texturing.
This course is 10 weeks in duration and meets once per week for 3 hours per meeting.
Each week, the online classes are live at the specified time (PST timezone) in a private GOTO-MEETING classroom. Classes are recorded and students can rewatch via stream for the duration of the term. Class links, teachers notes, class recordings along with homework submission will be hosted on a private class DISCORD. The DISCORD link will be sent approximately 5-7 days prior to your class start date to the registered email address.

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Class Starts

Term
Time
Format
Live (Recorded)
Location
Online Course
Duration
Price
Suggested Materials

Blender 2.90 or higher

Requirements

Computer With High Speed Internet. Mic (Highly Recommended) And Camera (Optional).

Prerequisite
Open to All Levels

What you'll learn

Basic Modelling Tips & TricksNode Based Material ShadersInterior & Exterior LightingEnvironment Scene & Camera SetupRender Pass Preparation for Concept Paint-Over
Meet Your Instructor

Greg Westphal

Concept Artist & Instructor

Class Starts:

Thursday, Jan. 23, 2025

Term

spring

Time

Thursday 7:00pm - 10:00pm (PST)

Format

Live (Recorded)

Duration

10 - Weeks Course

Location

Online Course

Price

$625.00

With global experience spanning the United States, Europe, and Asia, Greg crafts realistic solutions to design briefs. Leveraging industrial design skills and game development knowledge, he has contributed to many high-profile projects and digital environments, including video game design for Call of Duty: Cold War, Forza Motorsports and Dying Light 2. As a graduate of FZD School of Design in Singapore and Brainstorm School of Design in Los Angeles, Greg is a master in composition, lighting, shaping, and styling techniques. Since 2020 the majority of his emphasis has been developing techniques in blender for rapid prototyping and world building.
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