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2D 3D Concept Design

ZB1 Intro to ZBrush

ZB1 Intro to ZBrush

Zbrush has been a standard software in the Film, Video Game, Animation, Collectible and Toy Industries. Learn the basics to create any character or creature from imagination in 3D. We will go over art fundamentals such as anatomy, form, structure, lighting, dynamic posing and balance as well as costume and prop creation to create memorable characters that breathe life and story. You will learn how to prepare your model for 3D printing and how to render images to show to potential employers. This is an excellent class to get you started in the 3D world!
This course is 10 weeks in duration and meets once per week for 3 hours per meeting.
Each week, the online classes are live at the specified time (PST timezone) in a private GOTO-MEETING classroom. Classes are recorded and students can rewatch via stream for the duration of the term. Class links, teachers notes, class recordings along with homework submission will be hosted on a private class DISCORD. The DISCORD link will be sent approximately 5-7 days prior to your class start date to the registered email address.

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Class Starts

Term
Time
Format
Live (Recorded)
Location
Online Course
Duration
Price
Suggested Materials

ZBRUSH (not provided), Pens, pencils, sketchbook, loose paper, markers, digital camera, laptop and photoshop (any version)

Requirements

Computer with Photoshop and high speed internet. Mic (highly recommended) and camera (optional)

Prerequisite
Recommended education experience: AD1 & FND1

What you'll learn

Sculpture fundamentals: Anatomy, Form and DynamicCostume and Prop Design Art of Research 3D Printing
Meet Your Instructor

Ehsan Bigloo

Concept Artist & Instructor

Class Starts:

Tuesday, Jan. 21, 2025

Term

spring

Time

Tuesday 7:00pm - 10:00pm (PST)

Format

Live (Recorded)

Duration

10 - Weeks Course

Location

Online Course

Price

$625.00

Ehsan, a member of the LOCAL 800 film union, a Concept Artist and Visual IP Developer working in the motion picture industry and residing in Los Angeles, California. He comes from a figurative traditional art background with bit practical effects. He has over 10 years of experience working in Hollywood in the Entertainment Industry, focused on creature/character/costume/armor designing and creature directing from script to screen shots. For the past 5 years as a Sr. Lead Concept Designer at Aaron Sims Company ASC , Burbank, California,. Prior to that he had done some freelancing Creature/Character with digital Prosthetics effect design with conceptual digital organic modeling.
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