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2D 3D Concept Design

ZB1 Intro to ZBrush

ZB1 Intro to ZBrush

Zbrush has been a standard software in the Film, Video Game, Animation, Collectible and Toy Industries. Learn the basics to create any character or creature from imagination in 3D. We will go over art fundamentals such as anatomy, form, structure, lighting, dynamic posing and balance as well as costume and prop creation to create memorable characters that breathe life and story. You will learn how to prepare your model for 3D printing and how to render images to show to potential employers. This is an excellent class to get you started in the 3D world!
This course is 10 weeks in duration and meets once per week for 3 hours per meeting.
Each week, the online classes are live at the specified time (PST timezone) in a private GOTO-MEETING classroom. Classes are recorded and students can rewatch via stream for the duration of the term. Class links, teachers notes, class recordings along with homework submission will be hosted on a private class DISCORD. The DISCORD link will be sent approximately 5-7 days prior to your class start date to the registered email address.

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Class Starts

Term
Time
Format
Live (Recorded)
Location
Online Course
Duration
Price
Suggested Materials

ZBRUSH (not provided), Pens, pencils, sketchbook, loose paper, markers, digital camera, laptop and photoshop (any version)

Requirements

Computer with Photoshop and high speed internet. Mic (highly recommended) and camera (optional)

Prerequisite
Recommended education experience: AD1 & FND1

What you'll learn

Sculpture fundamentals: Anatomy, Form and DynamicCostume and Prop Design Art of Research 3D Printing
Meet Your Instructor

Ehsan Bigloo

Sr. Concept Artist, Character FX Designer & Director, VFX Art Director

Class Starts:

Tuesday, Jan. 21, 2025

Term

spring

Time

Tuesday 7:00pm - 10:00pm (PST)

Format

Live (Recorded)

Duration

10 - Weeks Course

Location

Online Course

Price

$625.00

Ehsan Bigloo is a Senior Concept Designer specializing in creatures, characters, armor, costumes, and cinematic shot designs for the entertainment industry. He has worked on at least 25 movies and 12 TV shows, including Men in Black: International, IT Chapter Two, Love and Monsters, Dark Phoenix, The Prey, Archive 81, Resident Alien, and Morbius.
Ehsan was a one of the lead creature designers on The Lord of The Rings: The Rings of Power and also on Kingdom of the Planet of the Apes (2024). In addition to film and TV, he has created concept designs for AAA game companies, including EA BioWare, Wizards of The Coast, Archetype Entertainment, and Riot Games, to name a few. More recently, Ehsan worked at ASC as Lead Concept Artist on projects including the “DIVE,” “THE EYE: Calanthek,” and "Nexus" short films.
He is currently working as a Freelance Concept Artist and Visual World Development Artist. He has worked with practical FX shops and is familiar with digital prosthetic designs and pre-production concepts for SPFX. Ehsan also has an extensive traditional art background in figurative drawing, clay sculpting, and oil painting, and specialized in surreal figurative art and human anatomy. He has always loved reading history, literature, movies and film making and, growing up in the 80s, it was the behind-the-scenes insights into SFX movies like Alien, E.T., Star Wars, The Thing, and The Terminator that inspired him to become a high-end Hollywood creature designer and monster maker. Ehsan is a member of Visual Effects Society (VES) and Local 800 (ADG). Learn more him and see more of his work at Ehsan at www.ehsanbigloo.com.
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